I'd like to run two separate game instances, but have one instance render-to-texture in the other instance..
What I'm trying to achieve is to render the same game to two monitors. The two monitors do not have the same resolution. Stretching a single game window across both screens will not work. Sending the image through a socket connection is to much overhead.
Sooo.. sharing video memory between two seperate unity exe (windows binary exe's) - is it possible?
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