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damage health script ineffective, no noticable mistakes

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im making yet another slenderman indie, and i am trying to make it so that when slenderman comes in contact with the first person controller it kills him and resets the location, esentially restarting the game. i have my stalking script down but my damage system seems to be ineffective. i have looked at it several times. it is such a simple script yet it remains ineffective. my first person controller contains the rigidbody component while my enemy contains a mesh collider. 1. var health : int = 100; private var dead : boolean = false; var enemyDamage : int = -100; function OnControllerColliderHit(hit : ControllerColliderHit) { if(hit.gameObject.tag == "BloodBoss") { health +=enemyDamage; } } function Update () { if(health <= 0) { dead = true; } if(dead == true) { transform.position = Vector3(0,0,0); } }

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