Is there a reason why I can't add a sub-emitter to a particle system that is a component of a GameObject? Clicking the '+' adds a 'standalone' sub-emitter to the hierarchy, which is not what I want (I doubt anybody wants this behaviour)...
Adding sub-emitters works fine for particle system GameObjects, just not components.
With this in mind, is there a way to create a PS object / prefab and then make that a component / sub-object of another object / prefab?
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