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Trouble timing an emission (false/true bool) with variables

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I'm having a little trouble making this work. No emission appears. I have tried using different functions for particle systems. And for some reason I cannot use particle emitter. Here is my code, someone please help! I'm trying to give the effect that a spaceship is shooting, but it needs to be timed so I can adjust it using the variables whenever. ---------- using UnityEngine; using System.Collections; public class simplenothingshoot : MonoBehaviour { public ParticleSystem leftgun; public ParticleSystem rightgun; public float ShootTimer = 0; public float ShootCooler = 0.9f; public float beamFlashCooler = 0.5f; public float beamFlashTimer = 0; public float KeyCooler = 1; public float KeyTimer = 0; // Use this for initialization void Start () { leftgun.enableEmission = false; rightgun.enableEmission = false; } // Update is called once per frame void Update () { if( KeyTimer > 0){ KeyTimer -= Time.deltaTime; } if( KeyTimer < 0){ KeyTimer = 0; } if( beamFlashTimer > 0){ beamFlashTimer -= Time.deltaTime; BeamFlashShow(); } if( beamFlashTimer < 0){ beamFlashTimer = 0; } if(ShootTimer > 0){ ShootTimer -= Time.deltaTime; } if( ShootTimer < 0){ ShootTimer = 0; } if(KeyTimer == 0){ if(Input.GetMouseButtonDown(0)){ if( ShootTimer == 0){ ShootTimer = ShootCooler; KeyTimer = KeyCooler; } if( beamFlashTimer == 0 ){ BeamFlashShow(); beamFlashTimer = beamFlashCooler; } } } } void BeamFlashShow(){ if( beamFlashTimer > 0){ leftgun.enableEmission = false; rightgun.enableEmission = false; } if( beamFlashTimer == beamFlashCooler){ leftgun.enableEmission = true; rightgun.enableEmission = true; } } }

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