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Turning car's tires left/right

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Hi everyone, I'm really new to this so bear with me ^^; I have a car model I made with Maya which looks like this ![alt text][1] [1]: /storage/temp/11528-carmodel.png The problem that I'm facing is rotating the front tires right and left, or should I say, limiting their Y rotation so they won't go beyond 20 degree or something. To avoid Gimbal lock, I'm using the Tire_FL_Nurbs and Tire_FR_Nurbs for that. This is the script code I attached to both of them. void Update () { Debug.Log("y = "+ transform.rotation.y); if (Input.GetKey(KeyCode.RightArrow)) { if (transform.rotation.y < 0.2) transform.Rotate(new Vector3(0f, 1f, 0f)); } else { if (transform.rotation.y > 0) { transform.Rotate(new Vector3(0f, -1f, 0f)); } } if (Input.GetKey(KeyCode.LeftArrow)) { if (transform.rotation.y > -0.2) transform.Rotate(new Vector3(0f, -1f, 0f)); } else { if (transform.rotation.y < 0) { transform.Rotate(new Vector3(0f, 1f, 0f)); } } } Everything works fine when the car's Y axis is 0. but when it changes, the code still try to make the tires look as if the car's Y axis is still 0. I'm not familiar with the concept, but I think that I need to use the car's front Victor3. However, since the nurbs are children to the car's body, doesn't that mean I shouldn't have to worry about this? I'm using the Unity 4.1.3.

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