I currently have a single gold coin modeled, imported into Unity, and made it a prefab. Now I also want to make a pile of gold coins with the same coin so I can make something like a treasure room. What would be the best way to do this performance-wise?
In Blender, I duplicated that single coin many times and spread them out to make a gold pile. Then rendered an image from the top view to use as a texture. I then modeled a low poly mesh in the shape of a gold pile and put the texture on it. The problem is that it looks very flat when done this way.
I was wondering if it would impact performance if I made a gold pile from the coin in Unity by duplicating the prefab multiple times and then turning the finished gold pile into another prefab. Once a prefab is loaded, does it have to load it again for each instance of it?
I did some searches but most of the results were related to gold farming.
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