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HiRes Texture Background

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Hi guys, i've looked around several answers and i still have some doubts about this. Here's the case, i am developing a game for iPad 3 which has a a resolution display of 2048x1536 so we are using high resolution images to play as sprites or background, the game is in 2D so i was wondering if there's a way to bypass the limit of 4096x4096 since it's Unity's limit to use some large texture to play the background of the level, for example since this is a 2D scroller i need to use a long let's say 20480 image to display as bcg. So if there's a way thanks in advance!

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