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Issue importing Modo animation to Unity

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Hi All, I'm having an issue with importing modo animation to unity. My animator has done up the model and rig in modo 701 and when I import in unity 4.2 it distorts like the below picture. It looks like the geometry is not bound to correct rig nodes however they are in modo. We have tried importing via .lxo format and via .fbx and both issues exist. Can anyone shed any light on why this might be happening. Please see the attached screenshot for details.Thanks in Advance!![alt text][1] [1]: /storage/temp/13573-modelproblemlxo.png

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