How can i know how much angle for each axis need to be rotate to so i can achieve a global rotation value.
For example, i have two game object:
game object A with global rotation (8,12,15)
game object B another one with global rotation (0,0,0);
User have to rotate game object B to achieve the same global rotation value in game object A.
So how much degree per axis user have to rotate to achieve it( assume user is rotate game object B one axis follow by another axis).
ps: i noticed, if changing the axis value one at a time, it will effect other axis value.
For example, When user change x-axis value and then change y-axis value. The z-axis value is changing automatically.
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