I've been trying to do it with [This][1]
using UnityEngine;
using System.Collections;
[System.Serializable]
public class Dirt : MonoBehaviour {
public InteractiveCloth InterCloth ;
public void ImThrownToWorldF (Vector3 PlayerPos){
// Mesh mesh = GetComponent().mesh; -- Gives me that it's null
Debug.Log("we are in");
for (int i=0; i
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