So, I'm trying to create hair movements using jiggle bones (since Unity's cloth engine seems to be irreparably broken). I'm following the steps found [here][1], but the bones aren't working correctly. They will never rotate, regardless of whether I use the animate physics option, or the script provided, and they also follow slightly behind the rest of the skeleton, causing the joint to float.
![Hair follows slightly behind player movements][2]
Any help here would be greatly appreciated.
[1]: http://www.farfarer.com/blog/2011/07/07/unity-skeletal-ragdoll-jiggle-bones-tutorial/
[2]: /storage/temp/14059-jiggle+bone+issue.png
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