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RemoveAt() dosn't work

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hi guys av got a problem that's been rocking me for weeks, in my game i am instantiating stuff from an array and use the RemoveAt() to removing stuff so that it don't get instantiated again but somehow it doesn't work. Here's my code: var cube1:GameObject; var cube2:GameObject; var clone:GameObject; var obj:GameObject[]; var spawnPoints:GameObject[]; function Start () { spawnPoints=GameObject.FindGameObjectsWithTag("spawn"); yield WaitForSeconds(2); Call(1); } function Update () { } function Call(count:int){ var randomPosition=Random.Range(0,spawnPoints.Length); var randomObj=Random.Range(0,obj.length); //spawnPoints.RemoveAt(randomPosition); Debug.Log(randomPosition); var i:int; for(i=0;i

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