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RemoveAt() doesn't remove instantiated objects. Here's the code

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var cube1:GameObject; var cube2:GameObject; var clone:GameObject; var obj:GameObject[]; var spawnPoints:GameObject[]; function Start () { spawnPoints=GameObject.FindGameObjectsWithTag("spawn"); yield WaitForSeconds(2); Call(1); } function Update () { } function Call(count:int){ var randomPosition=Random.Range(0,spawnPoints.Length); var randomObj=Random.Range(0,obj.length); Debug.Log(randomPosition); var i:int; for(i=0;i

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