I want to do this from code, because I'm making a Texture2D by reading the pixels from the screen, and then I want to access each pixel in order to make a heightmap out of it. I can't access each pixel if I don't set the Texture's Read/Write Enabled value to true.
I also don't know if it accessible without the texture type being set to "advanced", so maybe this has to be changed as well.
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