I use transparent Planes in my scene. Each Plane has a transparent texture applied to it with the built-in shader **Transparent/Cutout/Diffuse**.
Here's the properties of the material:
![alt text][1]
**The problem** is that the edges of my transparent texture are sharp and not smooth as you can see in this picture:
![alt text][2]
Can any one help me figure out how to **soften the edges** so they are rendered nicely on top of my background?
[1]: http://puu.sh/4l5KP.jpg
[2]: http://puu.sh/4l5Gm.jpg
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