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Should I always add a kinematic rigidbody to the moveable game object

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In the [official unity tutorial][1] I heard a frase about necessarily adding a rigidbody component to everyone animated or moving object in scene to reduce unity cache usage and increase game speed. Is it right in fact? May be I misunderstand? [1]: http://www.youtube.com/watch?v=Zyf0mESsz9k

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