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Is Mesh Collider Optimal for GUI?

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I'm using textureless (without a mesh renderer) simple planes for detecting touches on GUI buttons. They come with a box collider by default, but I'm changing them to mesh collider, as it sounds more performance-friendly. Am I doing a right thing? (ofc I'm checking the "is trigger" box, too) Unity's own GUI engine is not fit for me btw.

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