I've created my own simple voxel (cubical kind) editor and this re-generates the mesh every time I add or remove a cube.
What I'd like to do is save this mesh as an asset as I test play the scene.
I've tried dragging from the scene hierarchy to the assets, but that doesn't work.
Is this possible? If so, how?
Ps, my main goal is to export the mesh as an FBX file.
I can do without the texture, but it would be nice if I can include that as well (currently using the vertex color shader).
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