I am looking to get a Camera component's "view" matrix in a script. I see that I can get the projection matrix using [Camera.projectionMatrix][1], but I don't see a Camera.viewMatrix property...
I want these matrices in a script for a 3D graphics refresher tutorial that will visualize a camera's view and projection transforms in the form of game objects (representing vertices) that can be moved around the scene.
[1]: http://docs.unity3d.com/Documentation/ScriptReference/Camera-projectionMatrix.html
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