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Unity slows to a complete stop during game testing

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Hello again, I tried muscling through this one the last few times this happened, but seeing as how it continues, I thought I'd come to the community for assistance. Not always, but in three particular locations in my game Unity will slow down to an unplayable speed. The locations really are very specific, two being in two different towers when I get close to a particular wall, (stone texture on a cube) and the other being in an area with a lot of snow texture. I've included a screenshot below: ![Picture][1] Part of me wants to say it's the textures, but why only in those three particular locations, since those textures take up wide swaths of space in the areas surrounding. When the slowdown happens, sometimes my computer's task manager shows 80 - 90% cpu usage, while other times it's humming along at a relatively normal 20 - 28% clip. Also, I've read that "Tris" is something important to look at; the tris that is shown here (at stoppage) is actually significantly lower than I've seen at other times. (has gotten around 2.1 Mil) Any advise or help is appreciated. God bless. [1]: http://i1342.photobucket.com/albums/o763/Conect11/Unitylag_zpsfec74480.png

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