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AI movement in certain range

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I have created the code to make a cube move towards a ball. Now I want the cube to move towards the ball when the ball is within a certain distance from the cube, and the cube will not go out of range when chasing the ball. How do I define the distance and range? Thanks! Following is my code. using UnityEngine; using System.Collections; public class EnemyAI : MonoBehaviour { public Transform target; public float moveSpeed = 3f; public float rotationSpeed = 5f; private Transform myTransform; void Awake () { myTransform = transform; } void Start() { GameObject go = GameObject.FindGameObjectWithTag("Ball"); //select the target target = go.transform; } void Update() { Debug.DrawLine(target.position, myTransform.position, Color.yellow); myTransform.rotation = Quaternion.Slerp(myTransform.rotation, Quaternion.LookRotation(target.position - myTransform.position), rotationSpeed * Time.deltaTime); myTransform.position += myTransform.forward * moveSpeed * Time.deltaTime; } }

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