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Uv Mapping Quad

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Hi Guys, So I want to use one texture for my graphics. I want to put those graphics on a plane, and want to add the position of a graphic into the inspector. ![alt text][1] I am using this code using UnityEngine; using System.Collections; public class Art : MonoBehaviour { Mesh mesh ; Vector2[] uvs ; void Start() { mesh = GetComponent().mesh; uvs = mesh.uv; uvs[0] = new Vector2(0.0f, 1.0f); uvs[1] = new Vector2(0.0f, 0.0f); uvs[2] = new Vector2(1.0f, 1.0f); uvs[3] = new Vector2(1.0f, 0.0f); mesh.uv = uvs; for (var i = 0; i < uvs.Length; i++) Debug.Log(uvs[i]); } } Problem one I have is that the image is rotated 90 degrees. Problem two I have is how can I add the pixel position of a graphic I know there are a lot of posts about this. But they only work on cubes. When I try them on quads it isn't working. [1]: http://dennisjongmans.nl/wp-content/uploads/2013/09/idea.jpg

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