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How do i access a SphereCollider added by RequireComponent?

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Hi all Im trying to access a SphereCollider that i added to my gameobject by using the RequireComponent. What i essentially want to do is set the colliders radius to my range variable as shown in the code below. using UnityEngine; using System.Collections; using System.Collections.Generic; [RequireComponent (typeof (SphereCollider))] public class tower : MonoBehaviour { public float towerRange; public float deployTime; public List towerTargets; // Use this for initialization void Start () { SphereCollider towerRangeCollider = this.GetComponent(); towerRangeCollider.name = "Tower Range Collider"; towerRangeCollider.radius = towerRange; towerTargets = new List(); } // Update is called once per frame void Update () { } // Add enemies to the towers list of targets upon entering its range void OnTriggerEnter(Collider possibleTarget) { if (possibleTarget.tag == "Enemy" || possibleTarget.tag == "Friend") { towerTargets.Add(possibleTarget.gameObject); Debug.Log(possibleTarget.gameObject.name + " entered the trigger"); } } // Remove enemies from the towers list of targets upon leaving its range void OnTriggerExit(Collider possibleTarget) { if (possibleTarget.tag == "Enemy" || possibleTarget.tag == "Friend") { for(int i = 0;i < towerTargets.Count; i++) { if(towerTargets[i].gameObject.name == possibleTarget.gameObject.name) { towerTargets.RemoveAt(i); i--; } } } } }

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