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Webplayer deserialization fails

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Hi there, Usually i serialize my savegames to a file and this works yust fine and is super convenient, i just put my class [system.Serializable] attribute and can save it. So now i need to deploy to Webplayer and i can't save a file, so i thought of encoding my serialized file to Base64 and save it to playerprefs. This works fine in Editor and Standalone, and saving even works in Webplayer, BUT when i try to deserialize my string/savegame it does not work and i get this error in Webplayer log: SaveLoad.LoadFileFromPP(): Failed autosave (Reason: System.FieldAccessException: Attempt to access a private/protected field failed. Any Ideas on how to fix this? I really want to avoid switching all my Savegame stuff to some json serialisation or whatever... this are the relevant code parts: **Saving** (Works, no error in Webplayer): public static void SaveFileToPlayerprefs(string filename, object obj){ MemoryStream memoryStream = new MemoryStream(); BinaryFormatter binaryFormatter = new BinaryFormatter(); binaryFormatter.Serialize(memoryStream, obj); string str = System.Convert.ToBase64String(memoryStream.ToArray ()); PlayerPrefs.SetString ( filename, str); } **Loading** (this does work in Editor but **not in Webplayer**, with "SaveGame" beeing my custom class which holds all the serialized classes which need to be saved): public static SaveGame LoadFileFromPlayerPrefs (string filename) { try { BinaryFormatter binaryFormatter = new BinaryFormatter(); string tmp = PlayerPrefs.GetString (filename, string.Empty); if (tmp == string.Empty ) return null; MemoryStream memoryStream = new MemoryStream (System.Convert.FromBase64String (tmp)); return binaryFormatter.Deserialize (memoryStream) as SaveGame; } catch(Exception e) { Debug.LogError("SaveLoad.LoadFileFromPP(): Failed " + filename + " (Reason: " + e.ToString() + ")"); return null; } } Thanks for any advice/ideas! Simon

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