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Tiles in retro RPG. Many small, a few big or some medium sized "chunks"?

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I'm making an old school style RPG (Like [this][1]) and I was just wondering how I should make the terrain texture. The example above has a different object for every tile in the game. I would think this could cause a lot of lag but I don't really know much about this :) I was thinking the best way to do this would be to have planes of 32*32 (or something like that) tiles textured with 1 image and then use Occlusion Ucilling. I would need a lot of separate textures but still.. What would be the best way to do this? My idea, 1x1 tiles or something else? Sorry if the post is a bit messy.. Still new to Unity Answers :) [1]: http://browserquest.mozilla.org/

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