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Rotating Cubes all messed up -- up/down/all around

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Hello, This iOS script is supposed to make a cube rotate on it's X / Y axis when the user swipes on the screens X / Y axis. However I'm running into two problems. 1. -x and -y do not end up being seen by the 2nd part of the script. I see the deltaPosition is negative, but "xMove" and "yMove" on the Cube script remain at 0. 2. Cubes seem to go in unexpected directions. Sometimes they seem to rotate on the z-axis, which doesn't make any sense to me. Code (first part is the controller that takes in the touch input, and runs a function on the cube that's selected): if (((Input.GetTouch(0).deltaPosition.y * 2) / 2) > ((Input.GetTouch(0).deltaPosition.x * 2) / 2)) { selectedCube.GetComponent(cubeScript).WasMoved(0, 90 * (Input.GetTouch(0).deltaPosition.y / 100)); } else { selectedCube.GetComponent(cubeScript).WasMoved(90 * (Input.GetTouch(0).deltaPosition.x / 100), 0); } function WasMoved (xMove : float, yMove : float){ for (var cube : Collider in neighborCubes) { cube.gameObject.transform.Rotate(yMove, xMove, 0); } print ("WasMoved X/Y: " + xMove + " / " + yMove); } Any idea where I'm going wrong for either problem?

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