Right now I have a simple weapon select. In the class WeaponSlot, I have a getSlotNumber method to return the currently selected weapon slot.
How can I return this from another script? I want to have it in my ObjectPool class.
So basically if I press 1, it shoots cubes, if I press 2 it shoots Spheres. So in the ObjectPool I will need to somehow use the getSlotNumber from WeaponSlots, but what is the best way of accessing the WeaponSlots class?
When I tried the following code:
WeaponSlots ws = new WeaponSlots();
int selectedWeapon = ws.getSlotNumber();
I get this warning
You are trying to create a MonoBehaviour using the 'new' keyword. This is not allowed. MonoBehaviours can only be added using AddComponent(). Alternatively, your script can inherit from ScriptableObject or no base class at all
UnityEngine.MonoBehaviour:.ctor()
WeaponSlots:.ctor()
ObjectPool:Start() (at Assets/Resources/Scripts/ObjectPool.cs:15)
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