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Faults with Grid-Based movement...

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I have a few uncertainties here. I basically achieved the basics of moving the object by 1 when one of the directional keys are pressed, and it works fine. However, I also wanted the "Q" (left) and "E" (right) keys to rotate the object 90° to their direction. This is my script, I was unsure how to do the rotation, even after an hour on the Unity Script Reference. using UnityEngine; using System.Collections; public class movement : MonoBehaviour { public float speed = 2.0f; private Vector3 endpos; private bool moving = false; void Start () { endpos = transform.position; } void Update () { if (moving && (transform.position == endpos)) moving = false; if(!moving && Input.GetKey(KeyCode.W)){ moving = true; endpos = transform.position + Vector3.forward; } if(!moving && Input.GetKey(KeyCode.A)){ moving = true; endpos = transform.position + Vector3.left; } if(!moving && Input.GetKey(KeyCode.S)){ moving = true; endpos = transform.position + Vector3.back; } if(!moving && Input.GetKey(KeyCode.D)){ moving = true; endpos = transform.position + Vector3.right; } if(!moving && Input.GetKey(KeyCode.Q)){ moving = true; endpos = UNSURE WHAT TO PLACE HERE; } if(!moving && Input.GetKey(KeyCode.E)){ moving = true; endpos = UNSURE WHAT TO PLACE HERE; } transform.position = Vector3.MoveTowards(transform.position, endpos, Time.deltaTime * speed); } } Thanks in advance! :D

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