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Player Attack malfunction

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I Have scripts that player send message dammage to enemies using raycast hit. but every player hit the enemies the functions didnt work. here the scripts * MeleeScript.js (player script assigned on weapon object with mecanim, sending dammage message to enemies) ---------------------------------------- var TheDammage : int = 50; var Distance : float; var MaxDistance : float = 1.5; var TheSystem : Transform; var theAnimator : Animator; function Update () { if(Input.GetButtonDown("Fire1")) { theAnimator.SetBool("Hit01", true); } if(Input.GetButtonUp("Fire1")) { theAnimator.SetBool("Hit01", false); } if(Input.GetButtonDown("Fire2")) { theAnimator.SetBool("Hit02", true); } if(Input.GetButtonUp("Fire2")) { theAnimator.SetBool("Hit02", false); } } function AttackDammage () { //Attack function var hit : RaycastHit; if (Physics.Raycast (TheSystem.transform.position, TheSystem.transform.TransformDirection(Vector3.forward), hit)) { Distance = hit.distance; if (Distance < MaxDistance) { hit.transform.SendMessage("ApplyDammage", TheDammage, SendMessageOptions.DontRequireReceiver); } } } * EnemyHealth.js (default health of enemies, its reciever dammage from player) ---------------------------------------------- var Health = 100; function ApplyDammage (TheDammage : int) { Health -= TheDammage; if(Health <= 0) { Dead(); } } function Dead() { Destroy (gameObject); } Even the distance between player and enemy very close, its still no happens ![alt text][1] [1]: /storage/temp/20198-11.jpg How to resolve the problem ? Thanks before.

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