Hello,
The problem i have is that the AI Rotates 3 dimensionally when i need it in to 2. I need it to rotate on the sprites centre point not so that it rotates on its side. Its quite difficult to explain here is a picture:
![alt text][1]
[1]: /storage/temp/20249-2d+error.jpg
Code:
#pragma strict
var target : Transform;
var moveSpeed = 3;
var rotationSpeed = 3;
var myTransform : Transform;
function Awake()
{
myTransform = transform;
}
function Start()
{
target = GameObject.FindWithTag("Player").transform;
}
function Update () {
myTransform.rotation = Quaternion.Slerp(myTransform.rotation,
Quaternion.LookRotation(target.position - myTransform.position), rotationSpeed*Time.deltaTime);
myTransform.position += myTransform.forward * moveSpeed * Time.deltaTime;
}
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