Hello all,
I'm just starting on developing a game, but I am having a problem with flipping normals in Blender. I have the setting in which I can see the blue lines indicating normals on, and I can see that the normals are all flipped and that they should be visible, but when I go to open it in Unity it just messes up and I can see through it. I've been scouring many forums today and I can't seem to find anything like this problem. I changed the Normals setting in the import section to "Calculate", but it still looks the same. Whenever I try resaving it and then importing it. Here are two screencaps of what is happening visually. I'm trying to make an extremely basic blocky pistol-type object, just for a test. I've tried resetting my scale, which doesn't work either. Here are a couple of pictures both of the import explorer tab and the bottom assets port:
[Picture 1][1] and [Picture 2][2].
By the way, it is a .blend file, just to make sure you guys know that my file extension isn't messed up or anything.
Thanks in advance,
Scott
[1]: http://bit.ly/195UoMn
[2]: http://bit.ly/1iG07f6
↧