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How do I fix my Normals (I have flipped them and does not work)

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Hello all, I'm just starting on developing a game, but I am having a problem with flipping normals in Blender. I have the setting in which I can see the blue lines indicating normals on, and I can see that the normals are all flipped and that they should be visible, but when I go to open it in Unity it just messes up and I can see through it. I've been scouring many forums today and I can't seem to find anything like this problem. I changed the Normals setting in the import section to "Calculate", but it still looks the same. Whenever I try resaving it and then importing it. Here are two screencaps of what is happening visually. I'm trying to make an extremely basic blocky pistol-type object, just for a test. I've tried resetting my scale, which doesn't work either. Here are a couple of pictures both of the import explorer tab and the bottom assets port: [Picture 1][1] and [Picture 2][2]. By the way, it is a .blend file, just to make sure you guys know that my file extension isn't messed up or anything. Thanks in advance, Scott [1]: http://bit.ly/195UoMn [2]: http://bit.ly/1iG07f6

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