Hello!
I'm getting a problem when I do a direct attribution to a rotation:
player.avatar.transform.rotation= newRotation;
After that, the rotation values appear on the transform of the object perfectly, but the axis of the object doesn't change anymore, they remain constant in rotation (0,0,0), even if I force it to rotate on the Scene interface. Does someone knows why this happens and how to fix it?
Thanks.
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