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Difficulty Instancing via UnityScript

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Hi guys! Bear with me because I am coming to grips with unity and scripting. I am trying to write a simple script where a plane I've created is going to duplicate if it reaches a certain coordinate on the z-axis. However, for some reason if I make the coordinate any lower than -12, the plane doesn't end up duplicating. Any idea why this might be? function Update() { var speed = .1; // Move the plane backward along the z-axis transform.Translate(Vector3.back * speed); //duplicate the plane if it reaches 0, 0, -12 if (transform.position == Vector3(0, 0, -12)){ Instantiate(gameObject, Vector3.zero, transform.rotation); } }

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