Quantcast
Channel: Latest Questions on Unity Answers
Viewing all articles
Browse latest Browse all 171066

Efficient Way of Splitting a Mesh into Four

$
0
0
So what I am trying to do is split a procedurally generated deformed plane into four deformed planes, however, I have little to no idea as to how to efficiently do this. The plane is just a normal plane with random y values for the vertices (like a terrain).

Viewing all articles
Browse latest Browse all 171066

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>