Hey all!
For my game I have many characters with different stats such as damage, speed etc... and I wanted a way to make the stats easier to access.
So I created an inspector GUI which displayed the relevant data in a textbox.
One of my stat variables is:
**static var entity_Damage : int[] = [3, 5, 6, 4];**
However my question is can I edit those end variables in the script and have it paste the edited copy to the script?
So if in the textbox I changed entity_Damage[0] to 5 the script would become
**static var entity_Damage : int[] = [5, 5, 6, 4];**
I want this so that I have a hard copy of the variables so if something ever goes wrong i won't lose all the changed values. (also the variable only has 4 to shorten it down but it will eventually have hundreds)
I know this is a little hard to explain but thank you for taking the time to read this!
Thank You!
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