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How can I optimize my billboard leaves on trees?

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I have this code for making each leaf on my tree look at the camera: using UnityEngine; public class Billboard : MonoBehaviour { private Transform m_transform; private Transform m_camTransform; private void Awake() { m_transform = transform; m_camTransform = Camera.main.transform; } private void Update() { if (m_camTransform != null) { m_transform.LookAt(m_camTransform); } } } There is a difference of 70 FPS when this Update method is commented out. This script is on each leaf on my trees. Given the number of trees I have in scene, there are roughly 600 leaves in the scene with the script. I have tried offloading this to a BillboardManager class: using UnityEngine; public class BillboardManager : MonoBehaviour { private Transform m_mainCamTransform; private void Awake() { m_mainCamTransform = Camera.main.transform; } private void Update() { foreach(Billboard billboard in Billboard.m_billboards) { billboard.m_transform.LookAt(m_mainCamTransform); } } } But I only see 10 FPS difference in the 70 FPS loss...

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