if (something happens){
animation.returntoOriginalState;
}
I want it to be like the animation never happened.
I have a guy that hits slowly with a club. If the player isn't in the area, I would like the club to return to it's original position so that it's as if the animation never happened and the animation can be called again.
Also, on a semi-related note, the club has a trigger collider around it, if it was at all possible to make it so that the collider still triggers on it's animation route, that would be awesome too!
Thanks!
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