void OnGUI()
{
if (Network.peerType == NetworkPeerType.Disconnected && DC == true)
{
ToMenu("Main");
DC=false;
}
if (Network.peerType == NetworkPeerType.Disconnected && DC == true)
{
ToMenu("Main");
DC=false;
}
}
private void Lobby()
{
GUI.backgroundColor = Color.clear;
if (Network.isServer)
{
if(GUI.Button(new Rect(530,480,300,100),startgame))
{
NetworkManager.Instance.networkView.RPC("LoadLevel", RPCMode.All);
audio.PlayOneShot(beep);
}
else if (GUI.Button(new Rect(530,550,300,100),Back))
{
DC=true;
Network.Disconnect(); //why my game had been exit forcefully?
MasterServer.UnregisterHost();
}
}
Thankyou For Helping me in advance -_-
↧