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why when i use Network.Disconnected my game had been exit forcefully?

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void OnGUI() { if (Network.peerType == NetworkPeerType.Disconnected && DC == true) { ToMenu("Main"); DC=false; } if (Network.peerType == NetworkPeerType.Disconnected && DC == true) { ToMenu("Main"); DC=false; } } private void Lobby() { GUI.backgroundColor = Color.clear; if (Network.isServer) { if(GUI.Button(new Rect(530,480,300,100),startgame)) { NetworkManager.Instance.networkView.RPC("LoadLevel", RPCMode.All); audio.PlayOneShot(beep); } else if (GUI.Button(new Rect(530,550,300,100),Back)) { DC=true; Network.Disconnect(); //why my game had been exit forcefully? MasterServer.UnregisterHost(); } } Thankyou For Helping me in advance -_-

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