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How do I use displacement mapping in Unity to create more high fidelity terrain?

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I'm creating a mountain biking game, and the mountain meshes I intend on using aren't impressive in terms of triangle count. I've looked into methods for increasing this terrain detail such that I can have the bike operate on more frequent bumps, and displacement maps seems to be the way to go. I haven't been able to find much learning material for implementing displacement maps in Unity. Can anyone provide a good place to start, or refer me to good resources to explore?

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