Hi!
I'm creating a Voxel Terrain engine. My chunks' dimensions are: 16x16x16. It means that I need a lot of them to fill up the space I want.
It also means (for now) instantiating and removing a lot of gameObjects. I need to optimize it, because it produces terrible laaaggg.
So my question is: Is it better to reuse the same gameobjects or to create just a few of them and use submeshes to place several chunks inside, or maybe a combination of these two?
(I heard that submeshes allocate extra memory and I don't know how they affect MeshCollider and Mesh update performance, but gameobjects as they're now are horrible too).
Thanks for your help in advance.
Kiel368
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