Is there anyway to ***only*** pause the emitter instead of the whole system?
I'm using particle system to create weather effects, like snowing and raining, but the problem is, when I pause the particle system, both particles and emitter are paused, so the raindrops and snows are frozen in the mid-air, which is not desirable.
Similarly, stop doesn't work as expected either. When the particle system is stopped, all of the particles are wiped out immediately, instead of waiting for their lifetime.
If I **cannot** control the emitter, how do I achieve such effect using particle system?
Before you answer, please note that ***none*** of these methods works:
1. *Emit()* function does not follow the particle system's modules.
2. *Stop()*, change *emissionRate, playbackSpeed, enableEmission*, will kill the particles
3. *Pause()* will freeze the particles as I said above
4. *Stimulate()* will pause the particles
5. Particle system will stop if it emits more than *maxParticles*, so changing it will stop the system
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