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Please help with Mouse aim?

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I am trying to make my Camera follow the Sphere with Mouse Aim, it follows the ball but i think that the orientation is changing so the camera is flipping sides. Im still quite a Noob, sorry guys. All I would like for it so do is to follow the ball and allow me to use the mouse to control it. Here is my code for the Camera `public class MouseAimCamera : MonoBehaviour { public GameObject target; public float rotateSpeed; Vector3 offset; void Start () { offset = target.transform.position - transform.position; } void LateUpdate () { float horizontal = Input.GetAxis ("Mouse X") * rotateSpeed; target.transform.Rotate (0, horizontal, 0); float desiredAngle = target.transform.eulerAngles.y; Quaternion rotation = Quaternion.Euler (0.0f, desiredAngle, 0.0f); transform.position = target.transform.position - (rotation * offset); transform.LookAt (target.transform); } } `

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