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How can I Find All References to an object in the inspector?

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I have inherited a huge project in Unity 3.5, which makes heavy use of dragging/picking object references from an object in the hierarchy to some other object in the hierarchy. There is no documentation covering what all objects in the scene are referencing some other given object in the scene, and as I mentioned, the project is quite large - main scene containing about 16k objects. I need a way to search from the target object to find all other objects in the scene that are referencing it. Obviously, going the other way, the editor will ping the object you're tying a reference to. However, I'm looking at objects in the hierarchy that need to be investigated, but I can't easily locate all the things controlling it or interacting with it. Any technique akin to doing a "Find All References" on an object in C# would be greatly appreciated.

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