I'm currently working on a 2D top-down game. I'm using an animator controller to animate the Sprite property of my Sprite Renderer on some different characters. I was hoping to create a single animator controller with states like:
* walk_up
* walk_down
* walk_left
* walk_right
Ideally I could apply this controller to all my characters, but swap out the animation clips inside each of the states depending on the character. I assumed I could create a prefab of my animator controller, and replace the clips inside the instances of the animator controller states, however this doesn't work. Is there a better way of doing this so that you don't have to create a bunch of animator controllers with the same states?
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