Hi! I've never used DrawTexture before, but from the unity documentation i'm not sure where i'm going wrong.
Thinking perhaps maybe I'm loading a wrong type of image or size?
The problem is it seems to start low down in the Y axis, like as if my drawTex... was (screen.width..etc... , 50) instead of 0.
My image is 512 x 680 and my image is a png.
GUI.DrawTexture(new Rect(Screen.width / 2 - aTexture.width / 2, 0,512,680),aTexture, ScaleMode.ScaleToFit, true, 0);
any help with this would be great,
thanks guys!
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