I followed the instruction here.
http://answers.unity3d.com/questions/9729/how-can-i-display-a-flat-background-2d-image-not-a.html
But there's no response from the answers, so I remake it.
I set everything correctly, but whenever I tried to display the background image, it will always overlap the sprite, making the sprite not visible. Changing the z-dimension doesn't work either.
I have created the new camera, the GUI texture, added new layer, set the position and then assign the layer to appropriate layer, adjusted the setting in the inspector of the background camera and main camera.
It displays the background image, but it totally overlap all my objects even after changing the z dimensions (I even put the camera and layer z in between 2 objects to see which object would show up, but none show up, only the background).
If someone could tell me what's wrong or give me a more compatible (the question is at least 3 years old, so the unity might do something different) tutorial to follow for unity 4.3.4f1, that would be great.
Regards,
Michael
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