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GUIText spawning when gameobject is destroyed.

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I'm sorry if this has been posted before. I've searched for hours and haven't been able to find it. I'll try to be as direct as possible. I have a GUIText that looks perfect, it appears, it floats up and it disapears. The only problem is that it spawns when the game begins. I need this GUIText to stay inactive until a spicific game object (cube) is destroyed (collected by the character). This is the scrip for the GUIText, now I just need help with the next step. #pragma strict public var color: Color = Color(0.8,0.8,0,1.0); public var scroll: float = 0.05; public var duration: float = 1.5; public var alpha: float; function Start(){ guiText.material.color = color; alpha = 1; } function Update(){ if (alpha>0){ transform.position.y += scroll*Time.deltaTime; alpha -= Time.deltaTime/duration; guiText.material.color.a = alpha; } else { Destroy(gameObject); } } If anybody can give me a hand with this, it'll be of great help. Thank you.

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