Hi guys i'm working on a game in which it will be possible to take a spaceship to go between differents planets.
I already have a Sun with some planets turning around with a simple script :
#pragma strict
var rotation : Quaternion;
var radius = Vector3(5,0,0);
var degrees:float = 10;
var moonCurrentRotation = 0.0;
var planete : GameObject;
function Update(){
moonCurrentRotation += degrees*Time.deltaTime;
rotation.eulerAngles = Vector3(0, moonCurrentRotation, 0);
transform.rotation.eulerAngles = Vector3(0, moonCurrentRotation*30, 0);
transform.position = rotation * radius + planete.transform.position;
}
I have an other script which implement circular gravity so i can walk on the planet, take of, make an orbit and go to the moon (on foot ^^). So my problem is to draw the trajectory line of my ship where we can find the apoapsis and periapsis. In fact i would like to make something similar as you can see in Kerbal Space Program. I'm a beginner and i don't know what to do at first. I know a little bit mechanics but i don't know how i can use it for tracing a trajectory.
Thanks in advance for answers and excuse me for my english i'm french ^^.
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