I'm putting the finishing touches on my Pong clone but I am unable to change the enemy's speed once I set him to follow the ball's position.Y
First things first, im trying to get it to listen to the speed variable change
Second I'm looking for a point in the right direction as far as getting the enemy to change his speed depending on the speed of the ball.
Here's my code: C#
using UnityEngine;
using System.Collections;
public class NewEnemyAI : MonoBehaviour
{
public float yMin, yMax;
public Transform target;
public float speed;
void Update ()
{
float inputSpeed = Input.GetAxisRaw ("Vertical");
transform.position += new Vector3 (0, inputSpeed * speed * Time.deltaTime, 0);
}
void FixedUpdate ()
{
rigidbody.position = new Vector3
(8.0f,
Mathf.Clamp (target.position.y, yMin, yMax),
1.0f);
}
}
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