I have a project with a couple .blend files and I would like to control all of them with a single Animator controller. The .blend assets have different bone structures and different meshes, but they will all have the same Animator setup (same animation names, same parameters, same transitions, etc.).
I know I could just re-create the Animator for each asset, but that would be a waste of manpower and could have a potential for mistakes. Does anyone know how to attach multiple .blend assets to the same Animator controller?
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